This is an intermediate level Unreal Engine 4 tutorial on how to save and read variables. This is useful for keeping values even when the game is not running. In my examples, I am saving GUI settings that were acquired through a settings menu in the main menu.Read more "Saving Variable/Settings"
This is a basic Unreal Engine 4 guide on how to zoom in when you hold the button and zoom out when you release the button. This is useful when making binoculars or telescopes that the player can see through. Includes adding post process effects after zooming in and resetting it after zooming out.Read more "Simple Zoom In/Out"
This beginner friendly tutorial is about how to make two (or more) characters in Unreal Engine 4 move at the same time.Read more "Make Two Characters Move at Once"
My experience during this game’s development: I spent 2 weeks and 6 days, from 1/16/2017 to 2/4/2017 making this game by myself as a hobby, including planning time. In the last couple of days, I didn’t do much other than polish the game.Read more "Two Bot’s Journey Finished!"
This is my first scene in Unreal Engine 4. I used foliage, leaves, trees, rock, and water from the Unreal Marketplace. On the left there is a waterfall, and on the right, there is a forest trail.Read more "Fall Scene"
Two Bot’s Journey is a platformer/puzzle game set in a vast sky of airborne rocks where you control two robots at once to reach the ending green diamond. Challenging jumps will test your mouse and keyboard skills, and puzzles will encourage you to think outside the box.Read more "Two Bot’s Journey"