Even when the coding is done, trailer is made, and the game is shipped, the game development process is not done. Managing social media is no easy feat.Read more "Spreading the Word About Two Bot’s Journey"
I created the trailer using iMovie. The gameplay was recorded using OBS Studio. The cinematic parts were made using the Sequence editor in Unreal Engine 4, which was then recorded using OBS Studio.Read more "New Two Bot’s Journey Trailer!"
This is an intermediate level Unreal Engine 4 tutorial on how to save and read variables. This is useful for keeping values even when the game is not running. In my examples, I am saving GUI settings that were acquired through a settings menu in the main menu.Read more "Saving Variable/Settings"
This is a basic Unreal Engine 4 guide on how to zoom in when you hold the button and zoom out when you release the button. This is useful when making binoculars or telescopes that the player can see through. Includes adding post process effects after zooming in and resetting it after zooming out.Read more "Simple Zoom In/Out"
This beginner friendly tutorial is about how to make two (or more) characters in Unreal Engine 4 move at the same time.Read more "Make Two Characters Move at Once"
My experience during this game’s development: I spent 2 weeks and 6 days, from 1/16/2017 to 2/4/2017 making this game by myself as a hobby, including planning time. In the last couple of days, I didn’t do much other than polish the game.Read more "Two Bot’s Journey Finished!"
This is my first scene in Unreal Engine 4. I used foliage, leaves, trees, rock, and water from the Unreal Marketplace. On the left there is a waterfall, and on the right, there is a forest trail.Read more "Fall Scene"