My Java machine learning library is now on GitHub. It contains a basic neural network that can be trained using backpropagation and gradient descent (Adam, Adagrad, or SGD). Read more
That’s my new project.
Over the summer, I’ve been working on a bioinformatics tool for my internship. It does preprocessing for the genotyping by sequencing (GBS) pipeline and parses .fastq files so that the processed sequences can later be aligned or base called or analyzed.
I’m starting to learn some Machine Learning (just learned Python). My first project is a simple machine learning addition program. Read more
After 4+ weeks of coding, compiling, testing, and finally, wrestling with Apple and Google Play, I am finally ready to announce that the game is finished… or rather, released. This game is a complete rewrite of the previous one. No code was copied over. Read more
It has been a while since I’ve updated this website. I have been busy with coding this new game in Unreal Engine 4 for the last 3-4 weeks. Read more
Even when the coding is done, trailer is made, and the game is shipped, the game development process is not done. Managing social media is no easy feat. Read more
I created the trailer using iMovie. The gameplay was recorded using OBS Studio. The cinematic parts were made using the Sequence editor in Unreal Engine 4, which was then recorded using OBS Studio. Read more
My experience during this game’s development:
I spent 2 weeks and 6 days, from 1/16/2017 to 2/4/2017 making this game by myself as a hobby, including planning time. In the last couple of days, I didn’t do much other than polish the game. Read more
This is my first scene in Unreal Engine 4. I used foliage, leaves, trees, rock, and water from the Unreal Marketplace. On the left there is a waterfall, and on the right, there is a forest trail.