After 4+ weeks of coding, compiling, testing, and finally, wrestling with Apple and Google Play, I am finally ready to announce that the game is finished… or rather, released. This game is a complete rewrite of the previous one. No code was copied over.Read more "Dreamy Perplexity Finished!"
It has been a while since I’ve updated this website. I have been busy with coding this new game in Unreal Engine 4 for the last 3-4 weeks.Read more "New Game: Dreamy Perplexity"
Even when the coding is done, trailer is made, and the game is shipped, the game development process is not done. Managing social media is no easy feat.Read more "Spreading the Word About Two Bot’s Journey"
I created the trailer using iMovie. The gameplay was recorded using OBS Studio. The cinematic parts were made using the Sequence editor in Unreal Engine 4, which was then recorded using OBS Studio.Read more "New Two Bot’s Journey Trailer!"
My experience during this game’s development: I spent 2 weeks and 6 days, from 1/16/2017 to 2/4/2017 making this game by myself as a hobby, including planning time. In the last couple of days, I didn’t do much other than polish the game.Read more "Two Bot’s Journey Finished!"
This is my first scene in Unreal Engine 4. I used foliage, leaves, trees, rock, and water from the Unreal Marketplace. On the left there is a waterfall, and on the right, there is a forest trail.Read more "Fall Scene"